Read before running
Every valid sentence is Noun → Verb → Noun. The middle slot is always a verb, which cuts the possibilities immediately.
Sundered Doctrine

Rotate the front-centre lens to start and read the wall wheel. Deduce the missing glyph or kill the Truthspeaker in a side room.
Find the side room whose wheel shows that glyph: L1 and R1 wheels sit on the side walls, L2 and R2 on the back wall.
Kill the Lens Bearer, socket its lens on the beam path and rotate it before the beam is live.
Shoot the crux above the main lens and chain to the plate. Phases need one, two, then three beams at once.
Mechanics compressed into the calls that save the most time.
ENCOUNTER 01
Skip most of the lore guessing: use the sentence index, then build only the missing beam paths.
Every valid sentence is Noun → Verb → Noun. The middle slot is always a verb, which cuts the possibilities immediately.
If the filter leaves one answer, start routing. Kill the Grim only to resolve an ambiguous slot or verify the final phase.
Clear Lens Bearers early. One player reads and calls; two players carry and rotate lenses on opposite sides.
Earlier beam choices can obstruct later routes. Complete the obvious two-lens path before committing the longer chain.
Guardian›
Kill›
Witness
Guardian›
Worship›
Light
Guardian›
Worship›
Traveler
Hive›
Worship›
Darkness
Hive›
Worship›
Worm
Pyramid›
Drink›
Worm
Pyramid›
Give›
Darkness
Pyramid›
Kill›
Worm
Pyramid›
Stop›
Savathûn
Traveler›
Give›
Guardian
Traveler›
Give›
Light