RAID ARCHIVE / PRECISION MAPS

03 RAIDS · 13 MAPS · ENGLISH

Salvation's Edge

Dissipation

Herald of Finality, three wings and mixed Resonance
Salvation's Edge — Dissipation encounter map
Left, center and right plate routes are shown with their fixed conductor and enemy landmarks.ENLARGE IMAGE ⤢
  1. 01

    Split into three pairs. Kill the Trammel on each wing so three players receive Call for Reckoning and enter the center together.

  2. 02

    Shoot the Herald's head to spawn Taken blights, destroy every blight, then break the exposed head to turn the calls into Stolen Favor.

  3. 03

    Favor holders read each conductor's required shape. Bounce the plate pulse and gather up to three Spherical or Pyramidal stacks.

  4. 04

    The closer's final pickup must match the conductor. Shoot it while the pulse is in transit, then catch the ring to lock it.

  5. 05

    After all three close, bank at the far altar and damage the Herald. Repeat through final stand.

PYRAMID RAID MANUALSALVATION'S EDGE · FAST READ

The selected map and this mechanic brief stay on the same encounter.

ENCOUNTER 02

Favor reveals the lock.

Dissipation adds mixed Resonance and a boss gate to the same plate language: earn Stolen Favor, read all three conductors, then close and damage.

PHASE 01Earn Stolen Favor3 Trammels · center call · blights · head
PHASE 02Close three wingsRead shape · bounce · matching final pickup
PHASE 03Bank and damageFar altar · Herald DPS · final stand
01

Run three fixed pairs

Left, center and right each own one plate route. The map's enemy markers keep the Stolen Favor players tied to their conductor.

02

Clear every blight

All three Called players enter center, trigger the blights, destroy them, then break the Herald's exposed head without leaving the field.

03

Last pickup decides

Picking up a new Resonance type converts the whole carried stack. Make the closer's last shard match the symbol read with Stolen Favor.

04

Lock before the catch

Shoot the matching conductor during pulse travel, then step on its ring. All three conductors must close before the altar and damage begin.

DAMAGE CHECKBank first to restore the encounter timer. Then collapse to center and keep the last seconds of each damage window focused on surviving the next loop.
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